Windows · Android · Fan project

DBZ: One Finger Fury

One Finger Death Punch, but Dragon Ball Z.

A fan project I made to learn how a real game fits together. It was never released, nobody can get it, and it was only ever a learning experience.

Goku in a fight on a desert plain, charging a Kamehameha while a manga panel shouts its name.
Platforms
Windows, Android
Built with
Godot
Status
Fan project
Download
None

What it is

DBZ: One Finger Fury is a Dragon Ball Z fan game in the style of One Finger Death Punch. Enemies run at you from both sides, and you fight with one finger: tap the left or the right half of the screen to hit whoever is in range.

I made it to learn. I wanted to find out how a whole game fits together: fights that feel good, a menu, saves, bosses, cutscenes, sound and a pile of animation. A game I love gave me a clear target, so I could spend my time on the craft instead of on inventing the rules.

Every character, effect and background is drawn in code in a cel-shaded style, and the project grew far bigger than I planned. It was never meant for anyone but me.

This is an unofficial fan project. It isn't affiliated with or endorsed by the owners of Dragon Ball, and it uses sounds and voice lines from the show and the games. It was never released, and there's no download, so nobody can get it.

Screenshots

What it looked like.

Highlights

A lot of game for one finger.

One finger

Tap the left or right half of the screen to strike that side. On a PC it's the mouse, A and D, or the arrow keys.

Range matters

Hit only when an enemy is inside your range bar. Strike too early and you leave yourself open.

Supers and Ultimates

Hits fill a ki bar. Spend one bar on a Super such as the Kamehameha, or all three on an Ultimate such as the Spirit Bomb.

Transformations

Kills fill a power meter and you transform, from Super Saiyan onward. Getting hit drains it and can power you down.

Bosses with tricks

Every boss has its own tempo, traits and signature beam, plus a beam struggle where you mash to win.

Story mode

A saga of stages, 120 to 300 knock-outs each, with new forms that awaken at the moments they did in the show.

Daily and endless

An endless mode, a Boss Rush and a daily challenge with a different twist every day.

Zeni and capsules

Win Zeni, open capsules and spend them on training and upgrades in a small store.

Manga cutscenes

Boss introductions play as animated manga pages with their own sound for every panel.

How it plays

Fight with one finger.

  1. Strike the side they come from

    Enemies arrive from both sides. Tap that side when one is inside your range bar.

  2. Follow the arrows

    Brawlers show arrows over their heads. Press the side each arrow points to and they teleport behind you.

  3. Deflect and dodge

    Blasters shoot ki you can deflect, and Saibamen blow themselves up if you let them close.

  4. Spend your ki

    Fire a Super for one side, or an Ultimate that sweeps the whole screen.

  5. Win the beam struggle

    When a boss fires a beam back at yours, mash anything to push it away.

In detail

Why it exists.

What I wanted to learn

I started it to see how far one person can take a game. Fights that feel good turned out to be mostly timing: a hit that lands on the frame you expect, a pause when something big connects, a screen that shakes just enough.

Along the way I learned about animation rigs, particle effects, audio, save files, menus, difficulty tuning and how to keep a growing project from falling apart.

Drawn in code

Every character, effect and background is drawn by the game itself in a cel-shaded style, so there's no hand-painted art. That kept the file size and the artist budget at zero, and it taught me a lot about drawing with code.

Built with Godot

It's built with the Godot engine and runs on Windows and Android. It can even patch its own scripts from a private repository, which I built to avoid reinstalling it on my phone every time I changed something.

Why you can't get it

It's a fan project, and a lot of it belongs to someone else: the characters, the names, and the sounds and voice lines it plays. So I never released it and I never will. Nobody can download it, and I'm not sharing the files.

These pages are only here to show what I made and what I learned.

Questions

Good to know.

Can I play it?

No. It's an unofficial fan project that I never released. There's no download and no store page.

Will it ever be released?

No. It uses characters, sounds and voice lines that belong to others, so it will stay a private learning project.

Why did you make it?

To learn. I wanted to build a whole game, from the fight system to the menus, and a game I love gave me a target to aim at.

Is it affiliated with Dragon Ball?

No. It's unofficial, and Dragon Ball and its characters belong to their owners.

Is the source on GitHub?

No. The repository is private.

What's your original game?

Upscape is a tower-climbing game of my own that you can get on the Play Store, and From Dust is another game I'm building.

Not available.

One Finger Fury was only ever a learning experience, so there's nothing to download. Have a look at the projects you can use today.